1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-26 11:13:21 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs
2018-04-13 18:26:38 +09:00

32 lines
992 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Great;
/// <summary>
/// Computes the numeric result value for the combo portion of the score.
/// </summary>
/// <param name="result">The result to compute the value for.</param>
/// <returns>The numeric result value.</returns>
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Good:
return 100;
case HitResult.Great:
return 300;
}
}
}
}