1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs
2024-03-08 16:01:57 +01:00

30 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModConstantSpeed : Mod, IApplicableToDrawableRuleset<TaikoHitObject>
{
public override string Name => "Constant Speed";
public override string Acronym => "CS";
public override double ScoreMultiplier => 0.9;
public override LocalisableString Description => "No more tricky speed changes!";
public override IconUsage? Icon => FontAwesome.Solid.Equals;
public override ModType Type => ModType.Conversion;
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
var taikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
taikoRuleset.VisualisationMethod = ScrollVisualisationMethod.Constant;
}
}
}