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osu-lazer/osu.Game/Graphics/Containers/LinkFlowContainer.cs
2019-03-27 19:29:27 +09:00

135 lines
6.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.Chat;
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Graphics.Containers
{
public class LinkFlowContainer : OsuTextFlowContainer
{
public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
: base(defaultCreationParameters)
{
}
private OsuGame game;
private ChannelManager channelManager;
private Action showNotImplementedError;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, NotificationOverlay notifications, ChannelManager channelManager)
{
// will be null in tests
this.game = game;
this.channelManager = channelManager;
showNotImplementedError = () => notifications?.Post(new SimpleNotification
{
Text = @"This link type is not yet supported!",
Icon = FontAwesome.LifeSaver,
});
}
public void AddLinks(string text, List<Link> links)
{
if (string.IsNullOrEmpty(text) || links == null)
return;
if (links.Count == 0)
{
AddText(text);
return;
}
int previousLinkEnd = 0;
foreach (var link in links)
{
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
previousLinkEnd = link.Index + link.Length;
}
AddText(text.Substring(previousLinkEnd));
}
public IEnumerable<Drawable> AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), text, url, linkType, linkArgument, tooltipText);
public IEnumerable<Drawable> AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), text, tooltipText: tooltipText, action: action);
public IEnumerable<Drawable> AddLink(IEnumerable<SpriteText> text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
{
foreach (var t in text)
AddArbitraryDrawable(t);
return createLink(text, null, url, linkType, linkArgument, tooltipText);
}
private IEnumerable<Drawable> createLink(IEnumerable<Drawable> drawables, string text, string url = null, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action action = null)
{
AddInternal(new DrawableLinkCompiler(drawables.OfType<SpriteText>().ToList())
{
RelativeSizeAxes = Axes.Both,
TooltipText = tooltipText ?? (url != text ? url : string.Empty),
Action = action ?? (() =>
{
switch (linkType)
{
case LinkAction.OpenBeatmap:
// TODO: proper query params handling
if (linkArgument != null && int.TryParse(linkArgument.Contains('?') ? linkArgument.Split('?')[0] : linkArgument, out int beatmapId))
game?.ShowBeatmap(beatmapId);
break;
case LinkAction.OpenBeatmapSet:
if (int.TryParse(linkArgument, out int setId))
game?.ShowBeatmapSet(setId);
break;
case LinkAction.OpenChannel:
try
{
channelManager?.OpenChannel(linkArgument);
}
catch (ChannelNotFoundException e)
{
Logger.Log($"The requested channel \"{linkArgument}\" does not exist");
}
break;
case LinkAction.OpenEditorTimestamp:
case LinkAction.JoinMultiplayerMatch:
case LinkAction.Spectate:
showNotImplementedError?.Invoke();
break;
case LinkAction.External:
game?.OpenUrlExternally(url);
break;
case LinkAction.OpenUserProfile:
if (long.TryParse(linkArgument, out long userId))
game?.ShowUser(userId);
break;
default:
throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
}
}),
});
return drawables;
}
// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
// However due to https://github.com/ppy/osu-framework/issues/2073, it's possible for the compilers to be relative size in the flow's auto-size axes - an unsupported operation.
// Since the compilers don't display any content and don't affect the layout, it's simplest to exclude them from the flow.
public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Where(c => !(c is DrawableLinkCompiler));
}
}