mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 15:32:55 +08:00
2b59f76b2d
Allow importing sprites into a skin via drag-and-drop
205 lines
7.2 KiB
C#
205 lines
7.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable enable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.OpenGL.Textures;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.IO.Stores;
|
|
using osu.Framework.Logging;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Database;
|
|
using osu.Game.IO;
|
|
using osu.Game.Screens.Play.HUD;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
public abstract class Skin : IDisposable, ISkin
|
|
{
|
|
/// <summary>
|
|
/// A texture store which can be used to perform user file lookups for this skin.
|
|
/// </summary>
|
|
protected TextureStore? Textures { get; }
|
|
|
|
/// <summary>
|
|
/// A sample store which can be used to perform user file lookups for this skin.
|
|
/// </summary>
|
|
protected ISampleStore? Samples { get; }
|
|
|
|
public readonly Live<SkinInfo> SkinInfo;
|
|
|
|
public SkinConfiguration Configuration { get; set; }
|
|
|
|
public IDictionary<SkinnableTarget, SkinnableInfo[]> DrawableComponentInfo => drawableComponentInfo;
|
|
|
|
private readonly Dictionary<SkinnableTarget, SkinnableInfo[]> drawableComponentInfo = new Dictionary<SkinnableTarget, SkinnableInfo[]>();
|
|
|
|
public abstract ISample? GetSample(ISampleInfo sampleInfo);
|
|
|
|
public Texture? GetTexture(string componentName) => GetTexture(componentName, default, default);
|
|
|
|
public abstract Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
|
|
|
|
public abstract IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
|
|
where TLookup : notnull
|
|
where TValue : notnull;
|
|
|
|
private readonly RealmBackedResourceStore<SkinInfo>? realmBackedStorage;
|
|
|
|
/// <summary>
|
|
/// Construct a new skin.
|
|
/// </summary>
|
|
/// <param name="skin">The skin's metadata. Usually a live realm object.</param>
|
|
/// <param name="resources">Access to game-wide resources.</param>
|
|
/// <param name="storage">An optional store which will *replace* all file lookups that are usually sourced from <paramref name="skin"/>.</param>
|
|
/// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
|
|
protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = @"skin.ini")
|
|
{
|
|
if (resources != null)
|
|
{
|
|
SkinInfo = skin.ToLive(resources.RealmAccess);
|
|
|
|
storage ??= realmBackedStorage = new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess);
|
|
|
|
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
|
|
|
|
var samples = resources.AudioManager?.GetSampleStore(storage);
|
|
if (samples != null)
|
|
samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
|
|
|
|
Samples = samples;
|
|
Textures = new TextureStore(resources.CreateTextureLoaderStore(storage));
|
|
}
|
|
else
|
|
{
|
|
// Generally only used for tests.
|
|
SkinInfo = skin.ToLiveUnmanaged();
|
|
}
|
|
|
|
var configurationStream = storage?.GetStream(configurationFilename);
|
|
|
|
if (configurationStream != null)
|
|
{
|
|
// stream will be closed after use by LineBufferedReader.
|
|
ParseConfigurationStream(configurationStream);
|
|
Debug.Assert(Configuration != null);
|
|
}
|
|
else
|
|
Configuration = new SkinConfiguration();
|
|
|
|
// skininfo files may be null for default skin.
|
|
foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
|
|
{
|
|
string filename = $"{skinnableTarget}.json";
|
|
|
|
byte[]? bytes = storage?.Get(filename);
|
|
|
|
if (bytes == null)
|
|
continue;
|
|
|
|
try
|
|
{
|
|
string jsonContent = Encoding.UTF8.GetString(bytes);
|
|
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
|
|
|
|
if (deserializedContent == null)
|
|
continue;
|
|
|
|
DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.Error(ex, "Failed to load skin configuration.");
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual void ParseConfigurationStream(Stream stream)
|
|
{
|
|
using (LineBufferedReader reader = new LineBufferedReader(stream, true))
|
|
Configuration = new LegacySkinDecoder().Decode(reader);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all stored customisations for the provided target.
|
|
/// </summary>
|
|
/// <param name="targetContainer">The target container to reset.</param>
|
|
public void ResetDrawableTarget(ISkinnableTarget targetContainer)
|
|
{
|
|
DrawableComponentInfo.Remove(targetContainer.Target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update serialised information for the provided target.
|
|
/// </summary>
|
|
/// <param name="targetContainer">The target container to serialise to this skin.</param>
|
|
public void UpdateDrawableTarget(ISkinnableTarget targetContainer)
|
|
{
|
|
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
|
|
}
|
|
|
|
public virtual Drawable? GetDrawableComponent(ISkinComponent component)
|
|
{
|
|
switch (component)
|
|
{
|
|
case SkinnableTargetComponent target:
|
|
if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo))
|
|
return null;
|
|
|
|
var components = new List<Drawable>();
|
|
|
|
foreach (var i in skinnableInfo)
|
|
components.Add(i.CreateInstance());
|
|
|
|
return new SkinnableTargetComponentsContainer
|
|
{
|
|
Children = components,
|
|
};
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
#region Disposal
|
|
|
|
~Skin()
|
|
{
|
|
// required to potentially clean up sample store from audio hierarchy.
|
|
Dispose(false);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
private bool isDisposed;
|
|
|
|
protected virtual void Dispose(bool isDisposing)
|
|
{
|
|
if (isDisposed)
|
|
return;
|
|
|
|
isDisposed = true;
|
|
|
|
Textures?.Dispose();
|
|
Samples?.Dispose();
|
|
|
|
realmBackedStorage?.Dispose();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|