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osu-lazer/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs
T
Bartłomiej Dach 4671d1fe74 Add client-side support for slots in multiplayer rooms (#37741)
- Part of https://github.com/ppy/osu-server-spectator/issues/405

<img width="1624" height="900" alt="Screenshot 2026-05-13 at 12 40 07"
src="https://github.com/user-attachments/assets/a7f36d54-4cc6-49c9-8e89-ee0d049bb637"
/>
<img width="1624" height="900" alt="Screenshot 2026-05-13 at 12 31 40"
src="https://github.com/user-attachments/assets/0c054dfd-addd-4d00-bbca-119b4c3ec3cb"
/>

Will not work until relevant server-side support is in.

---

I was in two minds whether to PR this all at once or to PR only
https://github.com/ppy/osu/commit/693e4ef4b095042f7a171672224e10f9c4f47c1c
to begin with to unblock server-side implementation. In the end I opted
for one PR because usage informs the model, so I find everything else
relevant as part of review of the model design. If there are concerns
about this making it into a release without server-side support and
therefore things looking broken I will split the commit out on request.

I put in some effort to add relevant logic in test multiplayer client to
simulate the server side but I may well have missed something.

---------

Co-authored-by: Dean Herbert <pe@ppy.sh>
2026-05-21 20:01:34 +09:00

81 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
using osu.Game.Online.Rooms;
namespace osu.Game.Online.Multiplayer
{
[Serializable]
[MessagePackObject]
public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
{
[Key(0)]
public string Name { get; set; } = "Unnamed room";
[Key(1)]
public long PlaylistItemId { get; set; }
[Key(2)]
public string Password { get; set; } = string.Empty;
[Key(3)]
public MatchType MatchType { get; set; } = MatchType.HeadToHead;
[Key(4)]
public QueueMode QueueMode { get; set; } = QueueMode.HostOnly;
[Key(5)]
public TimeSpan AutoStartDuration { get; set; }
[Key(6)]
public bool AutoSkip { get; set; }
[Key(7)]
public byte? MaxParticipants { get; set; }
[IgnoreMember]
public bool AutoStartEnabled => AutoStartDuration != TimeSpan.Zero;
public MultiplayerRoomSettings()
{
}
public MultiplayerRoomSettings(Room room)
{
Name = room.Name;
Password = room.Password ?? string.Empty;
MatchType = room.Type;
QueueMode = room.QueueMode;
AutoStartDuration = room.AutoStartDuration;
AutoSkip = room.AutoSkip;
MaxParticipants = room.MaxParticipants;
}
public bool Equals(MultiplayerRoomSettings? other)
{
if (ReferenceEquals(this, other)) return true;
if (other == null) return false;
return Password.Equals(other.Password, StringComparison.Ordinal)
&& Name.Equals(other.Name, StringComparison.Ordinal)
&& PlaylistItemId == other.PlaylistItemId
&& MatchType == other.MatchType
&& QueueMode == other.QueueMode
&& AutoStartDuration == other.AutoStartDuration
&& AutoSkip == other.AutoSkip
&& MaxParticipants == other.MaxParticipants;
}
public override string ToString() => $"Name:{Name}"
+ $" Password:{(string.IsNullOrEmpty(Password) ? "no" : "yes")}"
+ $" Type:{MatchType}"
+ $" Item:{PlaylistItemId}"
+ $" Queue:{QueueMode}"
+ $" Start:{AutoStartDuration}"
+ $" AutoSkip:{AutoSkip}"
+ $" MaxParticipants:{MaxParticipants?.ToString() ?? "no limit"}";
}
}