mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 13:47:38 +08:00
382 lines
12 KiB
C#
382 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Utils;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Overlays.OSD;
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
namespace osu.Game.Overlays
|
|
{
|
|
/// <summary>
|
|
/// Handles playback of the global music track.
|
|
/// </summary>
|
|
public class MusicController : Component, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
[Resolved]
|
|
private BeatmapManager beatmaps { get; set; }
|
|
|
|
public IBindableList<BeatmapSetInfo> BeatmapSets
|
|
{
|
|
get
|
|
{
|
|
if (LoadState < LoadState.Ready)
|
|
throw new InvalidOperationException($"{nameof(BeatmapSets)} should not be accessed before the music controller is loaded.");
|
|
|
|
return beatmapSets;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Point in time after which the current track will be restarted on triggering a "previous track" action.
|
|
/// </summary>
|
|
private const double restart_cutoff_point = 5000;
|
|
|
|
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
|
|
|
|
public bool IsUserPaused { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Fired when the global <see cref="WorkingBeatmap"/> has changed.
|
|
/// Includes direction information for display purposes.
|
|
/// </summary>
|
|
public event Action<WorkingBeatmap, TrackChangeDirection> TrackChanged;
|
|
|
|
[Resolved]
|
|
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
|
|
|
[Resolved]
|
|
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private OnScreenDisplay onScreenDisplay { get; set; }
|
|
|
|
private IBindable<WeakReference<BeatmapSetInfo>> managerAdded;
|
|
private IBindable<WeakReference<BeatmapSetInfo>> managerRemoved;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
managerAdded = beatmaps.ItemAdded.GetBoundCopy();
|
|
managerAdded.BindValueChanged(beatmapAdded);
|
|
managerRemoved = beatmaps.ItemRemoved.GetBoundCopy();
|
|
managerRemoved.BindValueChanged(beatmapRemoved);
|
|
|
|
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal).OrderBy(_ => RNG.Next()));
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
beatmap.BindValueChanged(beatmapChanged, true);
|
|
mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the position of a <see cref="BeatmapSetInfo"/> in the current playlist.
|
|
/// </summary>
|
|
/// <param name="beatmapSetInfo">The beatmap to move.</param>
|
|
/// <param name="index">The new position.</param>
|
|
public void ChangeBeatmapSetPosition(BeatmapSetInfo beatmapSetInfo, int index)
|
|
{
|
|
beatmapSets.Remove(beatmapSetInfo);
|
|
beatmapSets.Insert(index, beatmapSetInfo);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns whether the current beatmap track is playing.
|
|
/// </summary>
|
|
public bool IsPlaying => current?.Track.IsRunning ?? false;
|
|
|
|
private void beatmapAdded(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
|
|
{
|
|
if (weakSet.NewValue.TryGetTarget(out var set))
|
|
{
|
|
Schedule(() =>
|
|
{
|
|
if (!beatmapSets.Contains(set))
|
|
beatmapSets.Add(set);
|
|
});
|
|
}
|
|
}
|
|
|
|
private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
|
|
{
|
|
if (weakSet.NewValue.TryGetTarget(out var set))
|
|
{
|
|
Schedule(() =>
|
|
{
|
|
beatmapSets.RemoveAll(s => s.ID == set.ID);
|
|
});
|
|
}
|
|
}
|
|
|
|
private ScheduledDelegate seekDelegate;
|
|
|
|
public void SeekTo(double position)
|
|
{
|
|
seekDelegate?.Cancel();
|
|
seekDelegate = Schedule(() =>
|
|
{
|
|
if (!beatmap.Disabled)
|
|
current?.Track.Seek(position);
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Start playing the current track (if not already playing).
|
|
/// </summary>
|
|
/// <returns>Whether the operation was successful.</returns>
|
|
public bool Play(bool restart = false)
|
|
{
|
|
var track = current?.Track;
|
|
|
|
IsUserPaused = false;
|
|
|
|
if (track == null)
|
|
{
|
|
if (beatmap.Disabled)
|
|
return false;
|
|
|
|
next(true);
|
|
return true;
|
|
}
|
|
|
|
if (restart)
|
|
track.Restart();
|
|
else if (!IsPlaying)
|
|
track.Start();
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop playing the current track and pause at the current position.
|
|
/// </summary>
|
|
public void Stop()
|
|
{
|
|
var track = current?.Track;
|
|
|
|
IsUserPaused = true;
|
|
if (track?.IsRunning == true)
|
|
track.Stop();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Toggle pause / play.
|
|
/// </summary>
|
|
/// <returns>Whether the operation was successful.</returns>
|
|
public bool TogglePause()
|
|
{
|
|
var track = current?.Track;
|
|
|
|
if (track?.IsRunning == true)
|
|
Stop();
|
|
else
|
|
Play();
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
|
|
/// </summary>
|
|
public void PreviousTrack() => Schedule(() => prev());
|
|
|
|
/// <summary>
|
|
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
|
|
/// </summary>
|
|
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action.</returns>
|
|
private PreviousTrackResult prev()
|
|
{
|
|
var currentTrackPosition = current?.Track.CurrentTime;
|
|
|
|
if (currentTrackPosition >= restart_cutoff_point)
|
|
{
|
|
SeekTo(0);
|
|
return PreviousTrackResult.Restart;
|
|
}
|
|
|
|
queuedDirection = TrackChangeDirection.Prev;
|
|
|
|
var playable = BeatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? BeatmapSets.LastOrDefault();
|
|
|
|
if (playable != null)
|
|
{
|
|
if (beatmap is Bindable<WorkingBeatmap> working)
|
|
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
|
beatmap.Value.Track.Restart();
|
|
|
|
return PreviousTrackResult.Previous;
|
|
}
|
|
|
|
return PreviousTrackResult.None;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Play the next random or playlist track.
|
|
/// </summary>
|
|
public void NextTrack() => Schedule(() => next());
|
|
|
|
private bool next(bool instant = false)
|
|
{
|
|
if (!instant)
|
|
queuedDirection = TrackChangeDirection.Next;
|
|
|
|
var playable = BeatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).ElementAtOrDefault(1) ?? BeatmapSets.FirstOrDefault();
|
|
|
|
if (playable != null)
|
|
{
|
|
if (beatmap is Bindable<WorkingBeatmap> working)
|
|
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
|
beatmap.Value.Track.Restart();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private WorkingBeatmap current;
|
|
|
|
private TrackChangeDirection? queuedDirection;
|
|
|
|
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
|
{
|
|
TrackChangeDirection direction = TrackChangeDirection.None;
|
|
|
|
if (current != null)
|
|
{
|
|
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
|
|
|
|
if (audioEquals)
|
|
direction = TrackChangeDirection.None;
|
|
else if (queuedDirection.HasValue)
|
|
{
|
|
direction = queuedDirection.Value;
|
|
queuedDirection = null;
|
|
}
|
|
else
|
|
{
|
|
// figure out the best direction based on order in playlist.
|
|
var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
|
var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
|
|
|
|
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
|
|
}
|
|
}
|
|
|
|
current = beatmap.NewValue;
|
|
TrackChanged?.Invoke(current, direction);
|
|
|
|
ResetTrackAdjustments();
|
|
|
|
queuedDirection = null;
|
|
}
|
|
|
|
private bool allowRateAdjustments;
|
|
|
|
/// <summary>
|
|
/// Whether mod rate adjustments are allowed to be applied.
|
|
/// </summary>
|
|
public bool AllowRateAdjustments
|
|
{
|
|
get => allowRateAdjustments;
|
|
set
|
|
{
|
|
if (allowRateAdjustments == value)
|
|
return;
|
|
|
|
allowRateAdjustments = value;
|
|
ResetTrackAdjustments();
|
|
}
|
|
}
|
|
|
|
public void ResetTrackAdjustments()
|
|
{
|
|
var track = current?.Track;
|
|
if (track == null)
|
|
return;
|
|
|
|
track.ResetSpeedAdjustments();
|
|
|
|
if (allowRateAdjustments)
|
|
{
|
|
foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
|
|
mod.ApplyToTrack(track);
|
|
}
|
|
}
|
|
|
|
public bool OnPressed(GlobalAction action)
|
|
{
|
|
if (beatmap.Disabled)
|
|
return false;
|
|
|
|
switch (action)
|
|
{
|
|
case GlobalAction.MusicPlay:
|
|
if (TogglePause())
|
|
onScreenDisplay?.Display(new MusicControllerToast(IsPlaying ? "Play track" : "Pause track"));
|
|
return true;
|
|
|
|
case GlobalAction.MusicNext:
|
|
if (next())
|
|
onScreenDisplay?.Display(new MusicControllerToast("Next track"));
|
|
|
|
return true;
|
|
|
|
case GlobalAction.MusicPrev:
|
|
switch (prev())
|
|
{
|
|
case PreviousTrackResult.Restart:
|
|
onScreenDisplay?.Display(new MusicControllerToast("Restart track"));
|
|
break;
|
|
|
|
case PreviousTrackResult.Previous:
|
|
onScreenDisplay?.Display(new MusicControllerToast("Previous track"));
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(GlobalAction action)
|
|
{
|
|
}
|
|
|
|
public class MusicControllerToast : Toast
|
|
{
|
|
public MusicControllerToast(string action)
|
|
: base("Music Playback", action, string.Empty)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
public enum TrackChangeDirection
|
|
{
|
|
None,
|
|
Next,
|
|
Prev
|
|
}
|
|
|
|
public enum PreviousTrackResult
|
|
{
|
|
None,
|
|
Restart,
|
|
Previous
|
|
}
|
|
}
|