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66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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internal class DefaultHitExplosion : CircularContainer
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{
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private readonly DrawableHitObject judgedObject;
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private readonly HitResult result;
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public DefaultHitExplosion(DrawableHitObject judgedObject, HitResult result)
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{
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this.judgedObject = judgedObject;
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this.result = result;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.Both;
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BorderColour = Color4.White;
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BorderThickness = 1;
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Blending = BlendingParameters.Additive;
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Alpha = 0.15f;
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Masking = true;
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if (result == HitResult.Miss)
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return;
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bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
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InternalChildren = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.ScaleTo(3f, 1000, Easing.OutQuint);
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this.FadeOut(500);
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Expire(true);
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}
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}
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}
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