mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 16:32:55 +08:00
56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Threading;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.Taiko.Judgements;
|
|
using osu.Game.Rulesets.Taiko.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Objects
|
|
{
|
|
public abstract class TaikoHitObject : HitObject
|
|
{
|
|
/// <summary>
|
|
/// Default size of a drawable taiko hit object.
|
|
/// </summary>
|
|
public const float DEFAULT_SIZE = 0.45f;
|
|
|
|
/// <summary>
|
|
/// Scale multiplier for a strong drawable taiko hit object.
|
|
/// </summary>
|
|
public const float STRONG_SCALE = 1.4f;
|
|
|
|
/// <summary>
|
|
/// Default size of a strong drawable taiko hit object.
|
|
/// </summary>
|
|
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
|
|
|
|
public readonly Bindable<bool> IsStrongBindable = new BindableBool();
|
|
|
|
/// <summary>
|
|
/// Whether this HitObject is a "strong" type.
|
|
/// Strong hit objects give more points for hitting the hit object with both keys.
|
|
/// </summary>
|
|
public bool IsStrong
|
|
{
|
|
get => IsStrongBindable.Value;
|
|
set => IsStrongBindable.Value = value;
|
|
}
|
|
|
|
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
|
{
|
|
base.CreateNestedHitObjects(cancellationToken);
|
|
|
|
if (IsStrong)
|
|
AddNested(new StrongHitObject { StartTime = this.GetEndTime() });
|
|
}
|
|
|
|
public override Judgement CreateJudgement() => new TaikoJudgement();
|
|
|
|
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
|
|
}
|
|
}
|