1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 05:37:24 +08:00
osu-lazer/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
Susko3 04acc58b74 Don't show warning on android
Unsure about iOS.
2024-05-19 14:12:21 +02:00

157 lines
6.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public partial class MouseSettings : SettingsSubsection
{
private readonly MouseHandler mouseHandler;
protected override LocalisableString Header => MouseSettingsStrings.Mouse;
private Bindable<double> handlerSensitivity;
private Bindable<double> localSensitivity;
private Bindable<WindowMode> windowMode;
private Bindable<bool> minimiseOnFocusLoss;
private SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting;
private Bindable<bool> relativeMode;
private SettingsCheckbox highPrecisionMouse;
public MouseSettings(MouseHandler mouseHandler)
{
this.mouseHandler = mouseHandler;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
{
// use local bindable to avoid changing enabled state of game host's bindable.
handlerSensitivity = mouseHandler.Sensitivity.GetBoundCopy();
localSensitivity = handlerSensitivity.GetUnboundCopy();
relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy();
windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
minimiseOnFocusLoss = config.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen);
Children = new Drawable[]
{
highPrecisionMouse = new SettingsCheckbox
{
LabelText = MouseSettingsStrings.HighPrecisionMouse,
TooltipText = MouseSettingsStrings.HighPrecisionMouseTooltip,
Current = relativeMode,
Keywords = new[] { @"raw", @"input", @"relative", @"cursor" }
},
new SensitivitySetting
{
LabelText = MouseSettingsStrings.CursorSensitivity,
Current = localSensitivity
},
confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode>
{
LabelText = MouseSettingsStrings.ConfineMouseMode,
Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
},
new SettingsCheckbox
{
LabelText = MouseSettingsStrings.DisableMouseWheelVolumeAdjust,
TooltipText = MouseSettingsStrings.DisableMouseWheelVolumeAdjustTooltip,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
},
new SettingsCheckbox
{
LabelText = MouseSettingsStrings.DisableClicksDuringGameplay,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
relativeMode.BindValueChanged(relative => localSensitivity.Disabled = !relative.NewValue, true);
handlerSensitivity.BindValueChanged(val =>
{
bool disabled = localSensitivity.Disabled;
localSensitivity.Disabled = false;
localSensitivity.Value = val.NewValue;
localSensitivity.Disabled = disabled;
}, true);
localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue);
windowMode.BindValueChanged(_ => updateConfineMouseModeSettingVisibility());
minimiseOnFocusLoss.BindValueChanged(_ => updateConfineMouseModeSettingVisibility(), true);
highPrecisionMouse.Current.BindValueChanged(highPrecision =>
{
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Linux:
case RuntimeInfo.Platform.macOS:
case RuntimeInfo.Platform.iOS:
if (highPrecision.NewValue)
highPrecisionMouse.SetNoticeText(MouseSettingsStrings.HighPrecisionPlatformWarning, true);
else
highPrecisionMouse.ClearNoticeText();
break;
}
}, true);
}
/// <summary>
/// Updates disabled state and tooltip of <see cref="confineMouseModeSetting"/> to match when <see cref="ConfineMouseTracker"/> is overriding the confine mode.
/// </summary>
private void updateConfineMouseModeSettingVisibility()
{
bool confineModeOverriden = windowMode.Value == WindowMode.Fullscreen && minimiseOnFocusLoss.Value;
if (confineModeOverriden)
{
confineMouseModeSetting.Current.Disabled = true;
confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
}
else
{
confineMouseModeSetting.Current.Disabled = false;
confineMouseModeSetting.TooltipText = string.Empty;
}
}
public partial class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
{
public SensitivitySetting()
{
KeyboardStep = 0.01f;
TransferValueOnCommit = true;
}
}
public partial class SensitivitySlider : RoundedSliderBar<double>
{
public override LocalisableString TooltipText => Current.Disabled ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust : $"{base.TooltipText}x";
}
}
}