mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 17:32:55 +08:00
78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using OpenTK;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
|
|
namespace osu.Game.Storyboards.Drawables
|
|
{
|
|
public class DrawableStoryboardSprite : Sprite, IFlippable
|
|
{
|
|
public StoryboardSprite Sprite { get; private set; }
|
|
|
|
public bool FlipH { get; set; }
|
|
public bool FlipV { get; set; }
|
|
|
|
public override bool RemoveWhenNotAlive => false;
|
|
|
|
protected override Vector2 DrawScale
|
|
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y);
|
|
|
|
public override Anchor Origin
|
|
{
|
|
get
|
|
{
|
|
var origin = base.Origin;
|
|
|
|
if (FlipH)
|
|
{
|
|
if (origin.HasFlag(Anchor.x0))
|
|
origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
|
else if (origin.HasFlag(Anchor.x2))
|
|
origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
|
}
|
|
|
|
if (FlipV)
|
|
{
|
|
if (origin.HasFlag(Anchor.y0))
|
|
origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
|
else if (origin.HasFlag(Anchor.y2))
|
|
origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
|
}
|
|
|
|
return origin;
|
|
}
|
|
}
|
|
|
|
public override bool IsPresent
|
|
=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
|
|
|
|
public DrawableStoryboardSprite(StoryboardSprite sprite)
|
|
{
|
|
Sprite = sprite;
|
|
Origin = sprite.Origin;
|
|
Position = sprite.InitialPosition;
|
|
|
|
LifetimeStart = sprite.StartTime;
|
|
LifetimeEnd = sprite.EndTime;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IBindableBeatmap beatmap, TextureStore textureStore)
|
|
{
|
|
var spritePath = Sprite.Path.ToLowerInvariant();
|
|
var path = beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
|
|
if (path == null)
|
|
return;
|
|
|
|
Texture = textureStore.Get(path);
|
|
Sprite.ApplyTransforms(this);
|
|
}
|
|
}
|
|
}
|