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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/HitObjectPointPiece.cs

64 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class HitObjectPointPiece : CircularContainer
{
private readonly ControlPoint point;
protected OsuSpriteText Label { get; private set; }
protected HitObjectPointPiece(ControlPoint point)
{
this.point = point;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Both;
Color4 colour = point.GetRepresentingColour(colours);
InternalChildren = new Drawable[]
{
new Container
{
AutoSizeAxes = Axes.X,
Height = 16,
Masking = true,
CornerRadius = 8,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Box
{
Colour = colour,
RelativeSizeAxes = Axes.Both,
},
Label = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(5),
Font = OsuFont.Default.With(size: 12, weight: FontWeight.SemiBold),
Colour = colours.B5,
}
}
},
};
}
}
}