mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 05:32:54 +08:00
6888cda02c
For `osu-tools` consumption.
325 lines
13 KiB
C#
325 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using Newtonsoft.Json;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.Formats;
|
|
using osu.Game.Beatmaps.Legacy;
|
|
using osu.Game.Database;
|
|
using osu.Game.IO.Legacy;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Replays.Legacy;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using SharpCompress.Compressors.LZMA;
|
|
|
|
namespace osu.Game.Scoring.Legacy
|
|
{
|
|
public abstract class LegacyScoreDecoder
|
|
{
|
|
private IBeatmap currentBeatmap;
|
|
private Ruleset currentRuleset;
|
|
|
|
private float beatmapOffset;
|
|
|
|
public Score Parse(Stream stream)
|
|
{
|
|
var score = new Score
|
|
{
|
|
Replay = new Replay()
|
|
};
|
|
|
|
WorkingBeatmap workingBeatmap;
|
|
|
|
using (SerializationReader sr = new SerializationReader(stream))
|
|
{
|
|
currentRuleset = GetRuleset(sr.ReadByte());
|
|
var scoreInfo = new ScoreInfo { Ruleset = currentRuleset.RulesetInfo };
|
|
|
|
score.ScoreInfo = scoreInfo;
|
|
|
|
int version = sr.ReadInt32();
|
|
|
|
scoreInfo.IsLegacyScore = version < LegacyScoreEncoder.FIRST_LAZER_VERSION;
|
|
|
|
// TotalScoreVersion gets initialised to LATEST_VERSION.
|
|
// In the case where the incoming score has either an osu!stable or old lazer version, we need
|
|
// to mark it with the correct version increment to trigger reprocessing to new standardised scoring.
|
|
//
|
|
// See StandardisedScoreMigrationTools.ShouldMigrateToNewStandardised().
|
|
scoreInfo.TotalScoreVersion = version < 30000002 ? 30000001 : LegacyScoreEncoder.LATEST_VERSION;
|
|
|
|
string beatmapHash = sr.ReadString();
|
|
|
|
workingBeatmap = GetBeatmap(beatmapHash);
|
|
|
|
if (workingBeatmap is DummyWorkingBeatmap)
|
|
throw new BeatmapNotFoundException(beatmapHash);
|
|
|
|
scoreInfo.User = new APIUser { Username = sr.ReadString() };
|
|
|
|
// MD5Hash
|
|
sr.ReadString();
|
|
|
|
scoreInfo.SetCount300(sr.ReadUInt16());
|
|
scoreInfo.SetCount100(sr.ReadUInt16());
|
|
scoreInfo.SetCount50(sr.ReadUInt16());
|
|
scoreInfo.SetCountGeki(sr.ReadUInt16());
|
|
scoreInfo.SetCountKatu(sr.ReadUInt16());
|
|
scoreInfo.SetCountMiss(sr.ReadUInt16());
|
|
|
|
scoreInfo.TotalScore = sr.ReadInt32();
|
|
scoreInfo.MaxCombo = sr.ReadUInt16();
|
|
|
|
/* score.Perfect = */
|
|
sr.ReadBoolean();
|
|
|
|
scoreInfo.Mods = currentRuleset.ConvertFromLegacyMods((LegacyMods)sr.ReadInt32()).ToArray();
|
|
|
|
// lazer replays get a really high version number.
|
|
if (version < LegacyScoreEncoder.FIRST_LAZER_VERSION)
|
|
scoreInfo.Mods = scoreInfo.Mods.Append(currentRuleset.CreateMod<ModClassic>()).ToArray();
|
|
|
|
currentBeatmap = workingBeatmap.GetPlayableBeatmap(currentRuleset.RulesetInfo, scoreInfo.Mods);
|
|
scoreInfo.BeatmapInfo = currentBeatmap.BeatmapInfo;
|
|
|
|
// As this is baked into hitobject timing (see `LegacyBeatmapDecoder`) we also need to apply this to replay frame timing.
|
|
beatmapOffset = currentBeatmap.BeatmapInfo.BeatmapVersion < 5 ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0;
|
|
|
|
/* score.HpGraphString = */
|
|
sr.ReadString();
|
|
|
|
scoreInfo.Date = sr.ReadDateTime();
|
|
|
|
byte[] compressedReplay = sr.ReadByteArray();
|
|
|
|
if (version >= 20140721)
|
|
scoreInfo.LegacyOnlineID = sr.ReadInt64();
|
|
else if (version >= 20121008)
|
|
scoreInfo.LegacyOnlineID = sr.ReadInt32();
|
|
|
|
byte[] compressedScoreInfo = null;
|
|
|
|
if (version >= 30000001)
|
|
compressedScoreInfo = sr.ReadByteArray();
|
|
|
|
if (compressedReplay?.Length > 0)
|
|
readCompressedData(compressedReplay, reader => readLegacyReplay(score.Replay, reader));
|
|
|
|
if (compressedScoreInfo?.Length > 0)
|
|
{
|
|
readCompressedData(compressedScoreInfo, reader =>
|
|
{
|
|
LegacyReplaySoloScoreInfo readScore = JsonConvert.DeserializeObject<LegacyReplaySoloScoreInfo>(reader.ReadToEnd());
|
|
|
|
Debug.Assert(readScore != null);
|
|
|
|
score.ScoreInfo.OnlineID = readScore.OnlineID;
|
|
score.ScoreInfo.Statistics = readScore.Statistics;
|
|
score.ScoreInfo.MaximumStatistics = readScore.MaximumStatistics;
|
|
score.ScoreInfo.Mods = readScore.Mods.Select(m => m.ToMod(currentRuleset)).ToArray();
|
|
score.ScoreInfo.ClientVersion = readScore.ClientVersion;
|
|
});
|
|
}
|
|
}
|
|
|
|
PopulateMaximumStatistics(score.ScoreInfo, workingBeatmap);
|
|
|
|
if (score.ScoreInfo.IsLegacyScore)
|
|
score.ScoreInfo.LegacyTotalScore = score.ScoreInfo.TotalScore;
|
|
|
|
StandardisedScoreMigrationTools.UpdateFromLegacy(score.ScoreInfo, workingBeatmap);
|
|
|
|
// before returning for database import, we must restore the database-sourced BeatmapInfo.
|
|
// if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception.
|
|
score.ScoreInfo.BeatmapInfo = workingBeatmap.BeatmapInfo;
|
|
score.ScoreInfo.BeatmapHash = workingBeatmap.BeatmapInfo.Hash;
|
|
|
|
return score;
|
|
}
|
|
|
|
private void readCompressedData(byte[] data, Action<StreamReader> readFunc)
|
|
{
|
|
using (var replayInStream = new MemoryStream(data))
|
|
{
|
|
byte[] properties = new byte[5];
|
|
if (replayInStream.Read(properties, 0, 5) != 5)
|
|
throw new IOException("input .lzma is too short");
|
|
|
|
long outSize = 0;
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
int v = replayInStream.ReadByte();
|
|
if (v < 0)
|
|
throw new IOException("Can't Read 1");
|
|
|
|
outSize |= (long)(byte)v << (8 * i);
|
|
}
|
|
|
|
long compressedSize = replayInStream.Length - replayInStream.Position;
|
|
|
|
using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
|
|
using (var reader = new StreamReader(lzma))
|
|
readFunc(reader);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Populates the <see cref="ScoreInfo.MaximumStatistics"/> for a given <see cref="ScoreInfo"/>.
|
|
/// </summary>
|
|
/// <param name="score">The score to populate the statistics of.</param>
|
|
/// <param name="workingBeatmap">The corresponding <see cref="WorkingBeatmap"/>.</param>
|
|
public static void PopulateMaximumStatistics(ScoreInfo score, WorkingBeatmap workingBeatmap)
|
|
{
|
|
Debug.Assert(score.BeatmapInfo != null);
|
|
|
|
if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0)
|
|
return;
|
|
|
|
var ruleset = score.Ruleset.Detach();
|
|
var rulesetInstance = ruleset.CreateInstance();
|
|
var scoreProcessor = rulesetInstance.CreateScoreProcessor();
|
|
|
|
// Populate the maximum statistics.
|
|
HitResult maxBasicResult = rulesetInstance.GetHitResults()
|
|
.Select(h => h.result)
|
|
.Where(h => h.IsBasic()).MaxBy(scoreProcessor.GetBaseScoreForResult);
|
|
|
|
foreach ((HitResult result, int count) in score.Statistics)
|
|
{
|
|
switch (result)
|
|
{
|
|
case HitResult.LargeTickHit:
|
|
case HitResult.LargeTickMiss:
|
|
score.MaximumStatistics[HitResult.LargeTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.LargeTickHit) + count;
|
|
break;
|
|
|
|
case HitResult.SmallTickHit:
|
|
case HitResult.SmallTickMiss:
|
|
score.MaximumStatistics[HitResult.SmallTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + count;
|
|
break;
|
|
|
|
case HitResult.IgnoreHit:
|
|
case HitResult.IgnoreMiss:
|
|
case HitResult.SmallBonus:
|
|
case HitResult.LargeBonus:
|
|
break;
|
|
|
|
default:
|
|
score.MaximumStatistics[maxBasicResult] = score.MaximumStatistics.GetValueOrDefault(maxBasicResult) + count;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!score.IsLegacyScore)
|
|
return;
|
|
|
|
#pragma warning disable CS0618
|
|
// In osu! and osu!mania, some judgements affect combo but aren't stored to scores.
|
|
// A special hit result is used to pad out the combo value to match, based on the max combo from the difficulty attributes.
|
|
var calculator = rulesetInstance.CreateDifficultyCalculator(workingBeatmap);
|
|
var attributes = calculator.Calculate(score.Mods);
|
|
|
|
int maxComboFromStatistics = score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Select(kvp => kvp.Value).DefaultIfEmpty(0).Sum();
|
|
if (attributes.MaxCombo > maxComboFromStatistics)
|
|
score.MaximumStatistics[HitResult.LegacyComboIncrease] = attributes.MaxCombo - maxComboFromStatistics;
|
|
#pragma warning restore CS0618
|
|
}
|
|
|
|
private void readLegacyReplay(Replay replay, StreamReader reader)
|
|
{
|
|
float lastTime = beatmapOffset;
|
|
ReplayFrame currentFrame = null;
|
|
|
|
string[] frames = reader.ReadToEnd().Split(',');
|
|
|
|
for (int i = 0; i < frames.Length; i++)
|
|
{
|
|
string[] split = frames[i].Split('|');
|
|
|
|
if (split.Length < 4)
|
|
continue;
|
|
|
|
if (split[0] == "-12345")
|
|
{
|
|
// Todo: The seed is provided in split[3], which we'll need to use at some point
|
|
continue;
|
|
}
|
|
|
|
float diff = Parsing.ParseFloat(split[0]);
|
|
float mouseX = Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE);
|
|
float mouseY = Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE);
|
|
|
|
lastTime += diff;
|
|
|
|
if (i < 2 && mouseX == 256 && mouseY == -500)
|
|
// at the start of the replay, stable places two replay frames, at time 0 and SkipBoundary - 1, respectively.
|
|
// both frames use a position of (256, -500).
|
|
// ignore these frames as they serve no real purpose (and can even mislead ruleset-specific handlers - see mania)
|
|
continue;
|
|
|
|
// Todo: At some point we probably want to rewind and play back the negative-time frames
|
|
// but for now we'll achieve equal playback to stable by skipping negative frames
|
|
if (diff < 0)
|
|
continue;
|
|
|
|
currentFrame = convertFrame(new LegacyReplayFrame(lastTime,
|
|
mouseX,
|
|
mouseY,
|
|
(ReplayButtonState)Parsing.ParseInt(split[3])), currentFrame);
|
|
|
|
replay.Frames.Add(currentFrame);
|
|
}
|
|
}
|
|
|
|
private ReplayFrame convertFrame(LegacyReplayFrame currentFrame, ReplayFrame lastFrame)
|
|
{
|
|
var convertible = currentRuleset.CreateConvertibleReplayFrame();
|
|
if (convertible == null)
|
|
throw new InvalidOperationException($"Legacy replay cannot be converted for the ruleset: {currentRuleset.Description}");
|
|
|
|
convertible.FromLegacy(currentFrame, currentBeatmap, lastFrame);
|
|
|
|
var frame = (ReplayFrame)convertible;
|
|
frame.Time = currentFrame.Time;
|
|
|
|
return frame;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the <see cref="Ruleset"/> for a specific id.
|
|
/// </summary>
|
|
/// <param name="rulesetId">The id.</param>
|
|
/// <returns>The <see cref="Ruleset"/>.</returns>
|
|
protected abstract Ruleset GetRuleset(int rulesetId);
|
|
|
|
/// <summary>
|
|
/// Retrieves the <see cref="WorkingBeatmap"/> corresponding to an MD5 hash.
|
|
/// </summary>
|
|
/// <param name="md5Hash">The MD5 hash.</param>
|
|
/// <returns>The <see cref="WorkingBeatmap"/>.</returns>
|
|
protected abstract WorkingBeatmap GetBeatmap(string md5Hash);
|
|
|
|
public class BeatmapNotFoundException : Exception
|
|
{
|
|
public string Hash { get; }
|
|
|
|
public BeatmapNotFoundException(string hash)
|
|
{
|
|
Hash = hash;
|
|
}
|
|
}
|
|
}
|
|
}
|