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osu-lazer/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs
2024-05-06 18:11:40 +02:00

56 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Localisation;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public partial class CollectionsSettings : SettingsSubsection
{
protected override LocalisableString Header => CommonStrings.Collections;
[Resolved]
private RealmAccess realm { get; set; } = null!;
[Resolved]
private INotificationOverlay? notificationOverlay { get; set; }
[BackgroundDependencyLoader]
private void load(IDialogOverlay? dialogOverlay)
{
Add(new DangerousSettingsButton
{
Text = MaintenanceSettingsStrings.DeleteAllCollections,
Action = () =>
{
dialogOverlay?.Push(new MassDeleteConfirmationDialog(deleteAllCollections, DeleteConfirmationContentStrings.Collections));
}
});
}
private void deleteAllCollections()
{
bool anyDeleted = realm.Write(r =>
{
if (r.All<BeatmapCollection>().Any())
{
r.RemoveAll<BeatmapCollection>();
return true;
}
else
{
return false;
}
});
notificationOverlay?.Post(new ProgressCompletionNotification { Text = anyDeleted ? MaintenanceSettingsStrings.DeletedAllCollections : MaintenanceSettingsStrings.NoCollectionsFoundToDelete });
}
}
}