mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 16:27:43 +08:00
195 lines
6.9 KiB
C#
195 lines
6.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Skinning;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|
{
|
|
public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction>
|
|
{
|
|
protected override Drawable CreateCursor() => new OsuCursor();
|
|
|
|
protected override Container<Drawable> Content => fadeContainer;
|
|
|
|
private readonly Container<Drawable> fadeContainer;
|
|
|
|
public GameplayCursor()
|
|
{
|
|
InternalChild = fadeContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new CursorTrail { Depth = 1 }
|
|
}
|
|
};
|
|
}
|
|
|
|
private int downCount;
|
|
|
|
private const float pressed_scale = 1.2f;
|
|
private const float released_scale = 1f;
|
|
|
|
private float targetScale => downCount > 0 ? pressed_scale : released_scale;
|
|
|
|
public bool OnPressed(OsuAction action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case OsuAction.LeftButton:
|
|
case OsuAction.RightButton:
|
|
downCount++;
|
|
ActiveCursor.ScaleTo(released_scale).ScaleTo(targetScale, 100, Easing.OutQuad);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool OnReleased(OsuAction action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case OsuAction.LeftButton:
|
|
case OsuAction.RightButton:
|
|
if (--downCount == 0)
|
|
ActiveCursor.ScaleTo(targetScale, 200, Easing.OutQuad);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
|
|
|
|
protected override void PopIn()
|
|
{
|
|
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
|
ActiveCursor.ScaleTo(targetScale, 400, Easing.OutQuint);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
|
ActiveCursor.ScaleTo(targetScale * 0.8f, 450, Easing.OutQuint);
|
|
}
|
|
|
|
public class OsuCursor : Container
|
|
{
|
|
private Drawable cursorContainer;
|
|
|
|
private Bindable<double> cursorScale;
|
|
private Bindable<bool> autoCursorScale;
|
|
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
|
|
|
public OsuCursor()
|
|
{
|
|
Origin = Anchor.Centre;
|
|
Size = new Vector2(42);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config, IBindableBeatmap beatmap)
|
|
{
|
|
Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Masking = true,
|
|
BorderThickness = Size.X / 6,
|
|
BorderColour = Color4.White,
|
|
EdgeEffect = new EdgeEffectParameters
|
|
{
|
|
Type = EdgeEffectType.Shadow,
|
|
Colour = Color4.Pink.Opacity(0.5f),
|
|
Radius = 5,
|
|
},
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0,
|
|
AlwaysPresent = true,
|
|
},
|
|
new CircularContainer
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Masking = true,
|
|
BorderThickness = Size.X / 3,
|
|
BorderColour = Color4.White.Opacity(0.5f),
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0,
|
|
AlwaysPresent = true,
|
|
},
|
|
},
|
|
},
|
|
new CircularContainer
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Scale = new Vector2(0.1f),
|
|
Masking = true,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.White,
|
|
},
|
|
},
|
|
},
|
|
}
|
|
}, restrictSize: false)
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
};
|
|
|
|
this.beatmap.BindTo(beatmap);
|
|
this.beatmap.ValueChanged += v => calculateScale();
|
|
|
|
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
|
|
cursorScale.ValueChanged += v => calculateScale();
|
|
|
|
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
|
autoCursorScale.ValueChanged += v => calculateScale();
|
|
|
|
calculateScale();
|
|
}
|
|
|
|
private void calculateScale()
|
|
{
|
|
float scale = (float)cursorScale.Value;
|
|
|
|
if (autoCursorScale && beatmap.Value != null)
|
|
{
|
|
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
|
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
|
|
}
|
|
|
|
cursorContainer.Scale = new Vector2(scale);
|
|
}
|
|
}
|
|
}
|
|
}
|