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# Conflicts: # osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs # osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
80 lines
3.3 KiB
C#
80 lines
3.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects.Types;
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using System;
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using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Rulesets.Osu.Beatmaps
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{
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public class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
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{
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public OsuBeatmapConverter(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasPosition) };
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protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
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{
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var curveData = original as IHasCurve;
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var endTimeData = original as IHasEndTime;
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var positionData = original as IHasPosition;
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var comboData = original as IHasCombo;
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var legacyOffset = original as IHasLegacyLastTickOffset;
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if (curveData != null)
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{
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yield return new Slider
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{
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StartTime = original.StartTime,
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Samples = original.Samples,
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ControlPoints = curveData.ControlPoints,
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PathType = curveData.PathType,
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Distance = curveData.Distance,
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NodeSamples = curveData.NodeSamples,
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RepeatCount = curveData.RepeatCount,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset,
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// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
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// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
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TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
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};
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}
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else if (endTimeData != null)
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{
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yield return new Spinner
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{
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StartTime = original.StartTime,
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Samples = original.Samples,
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EndTime = endTimeData.EndTime,
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Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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};
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}
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else
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{
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yield return new HitCircle
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{
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StartTime = original.StartTime,
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Samples = original.Samples,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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};
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}
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}
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protected override Beatmap<OsuHitObject> CreateBeatmap() => new OsuBeatmap();
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}
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}
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