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osu-lazer/osu.Game/Graphics/HexaconsIcons.cs

132 lines
5.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Text;
namespace osu.Game.Graphics
{
public static class HexaconsIcons
{
public const string FONT_NAME = "Icons/Hexacons";
public static IconUsage BeatmapPacks => get(HexaconsMapping.beatmap_packs);
public static IconUsage Beatmap => get(HexaconsMapping.beatmap);
public static IconUsage Calendar => get(HexaconsMapping.calendar);
public static IconUsage Chart => get(HexaconsMapping.chart);
public static IconUsage Community => get(HexaconsMapping.community);
public static IconUsage Contests => get(HexaconsMapping.contests);
public static IconUsage Devtools => get(HexaconsMapping.devtools);
public static IconUsage Download => get(HexaconsMapping.download);
public static IconUsage Editor => get(HexaconsMapping.editor);
public static IconUsage FeaturedArtist => get(HexaconsMapping.featured_artist);
public static IconUsage Home => get(HexaconsMapping.home);
public static IconUsage Messaging => get(HexaconsMapping.messaging);
public static IconUsage Music => get(HexaconsMapping.music);
public static IconUsage News => get(HexaconsMapping.news);
public static IconUsage Notification => get(HexaconsMapping.notification);
public static IconUsage Profile => get(HexaconsMapping.profile);
public static IconUsage Rankings => get(HexaconsMapping.rankings);
public static IconUsage Search => get(HexaconsMapping.search);
public static IconUsage Settings => get(HexaconsMapping.settings);
public static IconUsage Social => get(HexaconsMapping.social);
public static IconUsage Store => get(HexaconsMapping.store);
public static IconUsage Tournament => get(HexaconsMapping.tournament);
public static IconUsage Wiki => get(HexaconsMapping.wiki);
private static IconUsage get(HexaconsMapping icon) => new IconUsage((char)icon, FONT_NAME);
// Basically just converting to something we can use in a `char` lookup for FontStore/GlyphStore compatibility.
// Names should match filenames in resources.
private enum HexaconsMapping
{
beatmap_packs,
beatmap,
calendar,
chart,
community,
contests,
devtools,
download,
editor,
featured_artist,
home,
messaging,
music,
news,
notification,
profile,
rankings,
search,
settings,
social,
store,
tournament,
wiki,
}
public class HexaconsStore : ITextureStore, ITexturedGlyphLookupStore
{
private readonly TextureStore textures;
public HexaconsStore(TextureStore textures)
{
this.textures = textures;
}
public void Dispose()
{
textures.Dispose();
}
public ITexturedCharacterGlyph? Get(string? fontName, char character)
{
if (fontName == FONT_NAME)
return new Glyph(textures.Get($"{fontName}/{((HexaconsMapping)character).ToString().Replace("_", "-")}"));
return null;
}
public Task<ITexturedCharacterGlyph?> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
public Texture? Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public Texture Get(string name) => throw new NotImplementedException();
public Task<Texture> GetAsync(string name, CancellationToken cancellationToken = default) => throw new NotImplementedException();
public Stream GetStream(string name) => throw new NotImplementedException();
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public Task<Texture?> GetAsync(string name, WrapMode wrapModeS, WrapMode wrapModeT, CancellationToken cancellationToken = default) => throw new NotImplementedException();
public class Glyph : ITexturedCharacterGlyph
{
public float XOffset => default;
public float YOffset => default;
public float XAdvance => default;
public float Baseline => default;
public char Character => default;
public float GetKerning<T>(T lastGlyph) where T : ICharacterGlyph => throw new NotImplementedException();
public Texture Texture { get; }
public float Width => Texture.Width;
public float Height => Texture.Height;
public Glyph(Texture texture)
{
Texture = texture;
}
}
}
}
}