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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Physics;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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public class DrawableGravityTimingChange : DrawableTimingChange
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{
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private const double acceleration = 9.8f;
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private const double terminal_velocity = 50f;
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private const double duration = 2000;
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public DrawableGravityTimingChange(TimingChange timingChange)
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: base(timingChange)
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{
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}
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protected override void Update()
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{
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base.Update();
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var parent = (TimingChangeContainer)Parent;
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double elapsed = Math.Max(0, Time.Current - TimingChange.Time);
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// @ Current == TimingChange.Time - duration -> Y = TimingChange.Time
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// @ Current == TimingChange.Time -> Y = 0
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// @ Current == TimingChange.Time + x -> Y = -f(x)
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double acceleration = elapsed / 2 / 1000 / 1000;
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Content.Y = (float)(TimingChange.Time - 1 / 2f * acceleration * elapsed * elapsed);
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}
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}
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} |