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osu-lazer/osu.Game/Rulesets/UI/ModIcon.cs
2019-08-21 22:18:29 +09:00

111 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osuTK;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.UI
{
public class ModIcon : Container, IHasTooltip
{
public readonly BindableBool Highlighted = new BindableBool();
private readonly SpriteIcon modIcon;
private readonly SpriteIcon background;
private const float size = 80;
public IconUsage Icon
{
get => modIcon.Icon;
set => modIcon.Icon = value;
}
private readonly ModType type;
public virtual string TooltipText { get; }
public ModIcon(Mod mod)
{
if (mod == null) throw new ArgumentNullException(nameof(mod));
type = mod.Type;
TooltipText = mod.Name;
Size = new Vector2(size);
Children = new Drawable[]
{
background = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(size),
Icon = OsuIcon.ModBg,
Shadow = true,
},
modIcon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
Size = new Vector2(size - 35),
Icon = mod.Icon
},
};
}
private Color4 backgroundColour;
private Color4 highlightedColour;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (type)
{
default:
case ModType.DifficultyIncrease:
backgroundColour = colours.Yellow;
highlightedColour = colours.YellowLight;
break;
case ModType.DifficultyReduction:
backgroundColour = colours.Green;
highlightedColour = colours.GreenLight;
break;
case ModType.Automation:
backgroundColour = colours.Blue;
highlightedColour = colours.BlueLight;
break;
case ModType.Conversion:
backgroundColour = colours.Purple;
highlightedColour = colours.PurpleLight;
break;
case ModType.Fun:
backgroundColour = colours.Pink;
highlightedColour = colours.PinkLight;
break;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
Highlighted.BindValueChanged(highlighted => background.Colour = highlighted.NewValue ? highlightedColour : backgroundColour, true);
}
}
}