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osu-lazer/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
2023-05-19 14:37:26 +09:00

30 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
public partial class ManiaScoreProcessor : ScoreProcessor
{
private const double combo_base = 4;
public ManiaScoreProcessor()
: base(new ManiaRuleset())
{
}
protected override double ComputeTotalScore(double comboRatio, double accuracyRatio, double bonusPortion)
{
return 200000 * comboRatio
+ 800000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyRatio
+ bonusPortion;
}
protected override double GetComboScoreChange(JudgementResult result)
=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base));
}
}