mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 14:03:22 +08:00
57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Input;
|
|
using OpenTK;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Replays;
|
|
using osu.Game.Rulesets.Osu.Scoring;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.Replays;
|
|
|
|
namespace osu.Game.Rulesets.Osu.UI
|
|
{
|
|
public class OsuRulesetContainer : RulesetContainer<OsuHitObject>
|
|
{
|
|
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
|
: base(ruleset, beatmap, isForCurrentRuleset)
|
|
{
|
|
}
|
|
|
|
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this);
|
|
|
|
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
|
|
|
|
protected override BeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
|
|
|
|
protected override Playfield CreatePlayfield() => new OsuPlayfield();
|
|
|
|
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
|
|
|
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
|
{
|
|
var circle = h as HitCircle;
|
|
if (circle != null)
|
|
return new DrawableHitCircle(circle);
|
|
|
|
var slider = h as Slider;
|
|
if (slider != null)
|
|
return new DrawableSlider(slider);
|
|
|
|
var spinner = h as Spinner;
|
|
if (spinner != null)
|
|
return new DrawableSpinner(spinner);
|
|
return null;
|
|
}
|
|
|
|
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
|
|
|
|
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f);
|
|
}
|
|
}
|