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osu-lazer/osu.Game/Graphics/UserInterface/OsuDropDownMenu.cs
Dean Herbert d05b544d0d
Merge branch 'master' into audio-device-selection
# Conflicts:
#	osu-framework
#	osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs
2017-02-09 16:21:28 +09:00

47 lines
1.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class OsuDropDownMenu<U> : DropDownMenu<U>
{
protected override DropDownHeader CreateHeader() => new OsuDropDownHeader();
protected override IEnumerable<DropDownMenuItem<U>> GetDropDownItems(IEnumerable<KeyValuePair<string, U>> values)
=> values.Select(v => new OsuDropDownMenuItem<U>(v.Key, v.Value));
public OsuDropDownMenu()
{
ContentContainer.CornerRadius = 4;
ContentBackground.Colour = Color4.Black.Opacity(0.5f);
}
protected override void AnimateOpen()
{
ContentContainer.FadeIn(300, EasingTypes.OutQuint);
}
protected override void AnimateClose()
{
ContentContainer.FadeOut(300, EasingTypes.OutQuint);
}
protected override void UpdateContentHeight()
{
if (State == DropDownMenuState.Opened)
ContentContainer.ResizeTo(new Vector2(1, ContentHeight), 300, EasingTypes.OutQuint);
else
ContentContainer.ResizeTo(new Vector2(1, 0), 300, EasingTypes.OutQuint);
}
}
}