mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 08:02:54 +08:00
29 lines
707 B
C#
29 lines
707 B
C#
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Configuration;
|
|
|
|
namespace osu.Game.Overlays.Pause
|
|
{
|
|
public class PauseProgressGraph : FlowContainer
|
|
{
|
|
private WorkingBeatmap current;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuGameBase osuGame)
|
|
{
|
|
current = osuGame.Beatmap.Value;
|
|
}
|
|
|
|
public PauseProgressGraph()
|
|
{
|
|
// TODO: Implement the pause progress graph
|
|
}
|
|
}
|
|
}
|