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f5f545df62
Which should allow you to change the color palette in the future for skinning purposes.
121 lines
3.6 KiB
C#
121 lines
3.6 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Options
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{
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public class SidebarButton : Container
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{
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private TextAwesome drawableIcon;
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private SpriteText headerText;
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private Box backgroundBox;
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private Box selectionIndicator;
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public Action Action;
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private OptionsSection section;
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public OptionsSection Section
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{
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get
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{
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return section;
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}
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set
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{
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section = value;
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headerText.Text = value.Header;
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drawableIcon.Icon = value.Icon;
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}
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}
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private bool selected;
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public bool Selected
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{
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get { return selected; }
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set
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{
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selected = value;
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if (selected)
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selectionIndicator.FadeIn(50);
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else
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selectionIndicator.FadeOut(50);
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}
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}
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public SidebarButton()
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{
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Height = OptionsSidebar.default_width;
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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backgroundBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive,
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Colour = OsuColour.Gray(60),
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Alpha = 0,
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},
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new Container
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{
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Width = OptionsSidebar.default_width,
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RelativeSizeAxes = Axes.Y,
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Children = new[]
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{
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drawableIcon = new TextAwesome
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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}
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},
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headerText = new SpriteText
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{
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Position = new Vector2(OptionsSidebar.default_width + 10, 0),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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selectionIndicator = new Box
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.Y,
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Width = 5,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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selectionIndicator.Colour = colours.Pink;
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}
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protected override bool OnClick(InputState state)
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{
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Action?.Invoke();
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backgroundBox.FlashColour(Color4.White, 400);
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return true;
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}
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protected override bool OnHover(InputState state)
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{
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backgroundBox.FadeTo(0.4f, 200);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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backgroundBox.FadeTo(0, 200);
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base.OnHoverLost(state);
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}
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}
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} |