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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceAttributes.cs
2024-11-16 16:10:21 +01:00

38 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public struct TaikoPerformanceAttributes : IPerformanceAttributes
{
/// <summary>
/// Calculated score performance points.
/// </summary>
[JsonProperty("pp")]
public double Total { get; set; }
[JsonProperty("difficulty")]
public double Difficulty { get; set; }
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
[JsonProperty("effective_miss_count")]
public double EffectiveMissCount { get; set; }
[JsonProperty("estimated_unstable_rate")]
public double? EstimatedUnstableRate { get; set; }
public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
yield return new PerformanceDisplayAttribute(nameof(Total), "Achieved PP", Total);
yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
}
}
}