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osu-lazer/osu.Game.Tournament/Components/DrawableTeamSeed.cs
2023-10-31 12:40:21 +09:00

46 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Components
{
public partial class DrawableTeamSeed : TournamentSpriteTextWithBackground
{
private readonly TournamentTeam? team;
private IBindable<string> seed = null!;
private Bindable<bool> displaySeed = null!;
public DrawableTeamSeed(TournamentTeam? team)
{
this.team = team;
}
[Resolved]
private LadderInfo ladder { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
Text.Font = Text.Font.With(size: 36);
}
protected override void LoadComplete()
{
base.LoadComplete();
if (team == null)
return;
seed = team.Seed.GetBoundCopy();
seed.BindValueChanged(s => Text.Text = s.NewValue, true);
displaySeed = ladder.DisplayTeamSeeds.GetBoundCopy();
displaySeed.BindValueChanged(v => Alpha = v.NewValue ? 1 : 0, true);
}
}
}