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osu-lazer/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs

64 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Online.Rooms;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class MultiplayerTestScene : OnlinePlayTestScene
{
public const int PLAYER_1_ID = 55;
public const int PLAYER_2_ID = 56;
public TestMultiplayerClient Client => RoomDependencies.Client;
public new TestMultiplayerRoomManager RoomManager => RoomDependencies.RoomManager;
protected new MultiplayerRoomTestDependencies RoomDependencies => (MultiplayerRoomTestDependencies)base.RoomDependencies;
protected override RoomTestDependencies CreateRoomDependencies() => new MultiplayerRoomTestDependencies();
private readonly bool joinRoom;
protected MultiplayerTestScene(bool joinRoom = true)
{
this.joinRoom = joinRoom;
}
[SetUp]
public new void Setup() => Schedule(() =>
{
if (joinRoom)
{
var room = new Room
{
Name = { Value = "test name" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
}
}
};
RoomManager.CreateRoom(room);
SelectedRoom.Value = room;
}
});
public override void SetUpSteps()
{
base.SetUpSteps();
if (joinRoom)
{
AddUntilStep("wait for room join", () => Client.Room != null);
}
}
}
}