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osu-lazer/osu.Game/Overlays/SocialOverlay.cs

121 lines
3.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.SearchableList;
using osu.Game.Overlays.Social;
using osu.Game.Users;
namespace osu.Game.Overlays
{
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
{
private readonly FillFlowContainer<UserPanel> panelFlow;
protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b");
protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"672b51");
protected override Color4 TrianglesColourDark => OsuColour.FromHex(@"5c2648");
protected override SearchableListHeader<SocialTab> CreateHeader() => new Header();
protected override SearchableListFilterControl<SocialSortCriteria, SortDirection> CreateFilterControl() => new FilterControl();
private IEnumerable<User> users;
private readonly LoadingAnimation loading;
public IEnumerable<User> Users
{
get { return users; }
set
{
if (users?.Equals(value) ?? false) return;
users = value;
if (users == null)
panelFlow.Clear();
else
{
panelFlow.Children = users.Select(u =>
{
var p = new UserPanel(u) { Width = 300 };
p.Status.BindTo(u.Status);
return p;
});
}
}
}
public SocialOverlay()
{
FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
SecondWaveColour = OsuColour.FromHex(@"b04384");
ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
FourthWaveColour = OsuColour.FromHex(@"6d214d");
ScrollFlow.Children = new[]
{
panelFlow = new FillFlowContainer<UserPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(10f),
},
};
Add(loading = new LoadingAnimation());
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
{
if (Users == null)
reloadUsers(api);
}
private void reloadUsers(APIAccess api)
{
Users = null;
// no this is not the correct data source, but it's something.
var request = new GetUsersRequest();
request.Success += res =>
{
Users = res.Select(e => e.User);
loading.Hide();
};
api.Queue(request);
loading.Show();
}
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
reloadUsers(api);
break;
default:
Users = null;
break;
}
}
}
public enum SortDirection
{
Descending,
Ascending,
}
}