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osu-lazer/osu.Game/Overlays/Dashboard/Home/DashboardBeatmapListing.cs
2022-06-17 16:37:17 +09:00

46 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osuTK;
namespace osu.Game.Overlays.Dashboard.Home
{
public class DashboardBeatmapListing : CompositeDrawable
{
private readonly List<APIBeatmapSet> newBeatmaps;
private readonly List<APIBeatmapSet> popularBeatmaps;
public DashboardBeatmapListing(List<APIBeatmapSet> newBeatmaps, List<APIBeatmapSet> popularBeatmaps)
{
this.newBeatmaps = newBeatmaps;
this.popularBeatmaps = popularBeatmaps;
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = new FillFlowContainer<DrawableBeatmapList>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new DrawableBeatmapList[]
{
new DrawableNewBeatmapList(newBeatmaps),
new DrawablePopularBeatmapList(popularBeatmaps)
}
};
}
}
}