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60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Users;
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namespace osu.Game.Tournament.Models
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{
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/// <summary>
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/// A tournament player user, containing simple information about the player.
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/// </summary>
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[Serializable]
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public class TournamentUser : IUser
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{
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[JsonProperty(@"id")]
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public int OnlineID { get; set; }
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public string Username { get; set; } = string.Empty;
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/// <summary>
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/// The player's country.
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/// </summary>
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[JsonProperty("country_code")]
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public CountryCode CountryCode { get; set; }
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/// <summary>
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/// The player's global rank, or null if not available.
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/// </summary>
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public int? Rank { get; set; }
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/// <summary>
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/// A URL to the player's profile cover.
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/// </summary>
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public string CoverUrl { get; set; } = string.Empty;
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public APIUser ToAPIUser()
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{
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var user = new APIUser
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{
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Id = OnlineID,
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Username = Username,
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CountryCode = CountryCode,
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CoverUrl = CoverUrl,
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};
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user.Statistics = new UserStatistics
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{
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User = user,
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GlobalRank = Rank
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};
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return user;
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}
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bool IUser.IsBot => false;
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}
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}
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