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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs

93 lines
3.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public class MouseSettings : SettingsSubsection
{
protected override string Header => "Mouse";
private readonly BindableBool rawInputToggle = new BindableBool();
private Bindable<string> ignoredInputHandler;
private SensitivitySetting sensitivity;
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "Raw input",
Bindable = rawInputToggle
},
sensitivity = new SensitivitySetting
{
LabelText = "Cursor sensitivity",
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
},
new SettingsCheckbox
{
LabelText = "Map absolute input to window",
Bindable = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
},
new SettingsEnumDropdown<ConfineMouseMode>
{
LabelText = "Confine mouse cursor to window",
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode),
},
new SettingsCheckbox
{
LabelText = "Disable mouse wheel during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
},
new SettingsCheckbox
{
LabelText = "Disable mouse buttons during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
},
};
rawInputToggle.ValueChanged += enabled =>
{
// this is temporary until we support per-handler settings.
const string raw_mouse_handler = @"OsuTKRawMouseHandler";
const string standard_mouse_handler = @"OsuTKMouseHandler";
ignoredInputHandler.Value = enabled ? standard_mouse_handler : raw_mouse_handler;
};
ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
ignoredInputHandler.ValueChanged += handler =>
{
bool raw = !handler.Contains("Raw");
rawInputToggle.Value = raw;
sensitivity.Bindable.Disabled = !raw;
};
ignoredInputHandler.TriggerChange();
}
private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
{
public SensitivitySetting()
{
KeyboardStep = 0.01f;
TransferValueOnCommit = true;
}
}
private class SensitivitySlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : $"{base.TooltipText}x";
}
}
}