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h1or4dme8
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osu-lazer
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osu-lazer
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osu.Game
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Rulesets
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Difficulty
History
StanR
88436d51ae
Remove using
2021-12-21 13:44:20 +03:00
..
Preprocessing
Refactor to encapsulate strain logic into Skill class
2021-04-03 20:47:43 +11:00
Skills
Add xmldoc note about
Skill
potentially being memory expensive
2021-11-21 12:15:32 +09:00
Utils
Implement custom enumerator for ReverseQueue to avoid allocations
2021-04-10 01:16:54 +10:00
DifficultyAttributes.cs
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
DifficultyCalculator.cs
Use default timeout in
GetPlayableBeatmap
when provided
CancellationToken
is
default
2021-12-07 13:33:41 +09:00
PerformanceAttributes.cs
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
PerformanceCalculator.cs
Remove using
2021-12-21 13:44:20 +03:00
TimedDifficultyAttributes.cs
Handle mods with overloaded method signature instead
2021-11-08 14:43:46 +09:00