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osu-lazer/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs
2023-06-24 01:00:03 +09:00

44 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
public partial class DrawableTestHit : DrawableHit
{
public readonly HitResult Type;
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great, bool kiai = false)
: base(hit)
{
Type = type;
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new EffectControlPoint { KiaiMode = kiai });
HitObject.ApplyDefaults(controlPoints, new BeatmapDifficulty());
}
protected override void UpdateInitialTransforms()
{
// base implementation in DrawableHitObject forces alpha to 1.
// suppress locally to allow hiding the visuals wherever necessary.
}
protected override void LoadComplete()
{
base.LoadComplete();
Result.Type = Type;
}
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
}
}