mirror of
https://github.com/ppy/osu.git
synced 2024-11-20 12:23:22 +08:00
d7ed392f27
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Game.Beatmaps.Timing;
|
|
using osu.Game.Database;
|
|
using osu.Game.Modes.Objects;
|
|
|
|
namespace osu.Game.Modes.Taiko.Objects
|
|
{
|
|
public abstract class TaikoHitObject : HitObject
|
|
{
|
|
/// <summary>
|
|
/// HitCircle radius.
|
|
/// </summary>
|
|
public const float CIRCLE_RADIUS = 42f;
|
|
|
|
/// <summary>
|
|
/// Time (in milliseconds) to scroll in the hit object with a speed-adjusted beat length of 1 second.
|
|
/// </summary>
|
|
private const double base_scroll_time = 6000;
|
|
|
|
/// <summary>
|
|
/// The velocity multiplier applied to this hit object.
|
|
/// </summary>
|
|
public float VelocityMultiplier = 1;
|
|
|
|
/// <summary>
|
|
/// The time to scroll in the HitObject.
|
|
/// </summary>
|
|
public double PreEmpt;
|
|
|
|
/// <summary>
|
|
/// Whether this HitObject is a "strong" type.
|
|
/// Strong hit objects give more points for hitting the hit object with both keys.
|
|
/// </summary>
|
|
public bool IsStrong;
|
|
|
|
/// <summary>
|
|
/// Whether this HitObject is in Kiai time.
|
|
/// </summary>
|
|
public bool Kiai { get; protected set; }
|
|
|
|
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
|
{
|
|
base.ApplyDefaults(timing, difficulty);
|
|
|
|
PreEmpt = base_scroll_time / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / VelocityMultiplier / 1000;
|
|
|
|
ControlPoint overridePoint;
|
|
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;
|
|
|
|
if (overridePoint != null)
|
|
Kiai |= overridePoint.KiaiMode;
|
|
}
|
|
}
|
|
} |