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osu-lazer/osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs
2022-12-30 23:24:41 +09:00

55 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD
{
public abstract partial class GameplayAccuracyCounter : PercentageCounter
{
[SettingSource("Accuracy Display Mode", "Which Accuracy will display")]
public Bindable<AccuracyType> AccuracyDisplay { get; } = new Bindable<AccuracyType>();
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
AccuracyDisplay.BindValueChanged(mod =>
{
Current.UnbindBindings();
switch (mod.NewValue)
{
case AccuracyType.Rolling:
Current.BindTo(scoreProcessor.Accuracy);
break;
case AccuracyType.Increase:
Current.BindTo(scoreProcessor.IncreaseAccuracy);
break;
case AccuracyType.Decrease:
Current.BindTo(scoreProcessor.DecreaseAccuracy);
break;
}
}, true);
}
public enum AccuracyType
{
[Description("Rolling")]
Rolling,
[Description("Best achievable")]
Increase,
[Description("Worst achievable")]
Decrease
}
}
}