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57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Audio
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{
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/// <summary>
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/// Describes a gameplay hit sample.
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/// </summary>
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[Serializable]
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public class HitSampleInfo : ISampleInfo
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{
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public const string HIT_WHISTLE = @"hitwhistle";
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public const string HIT_FINISH = @"hitfinish";
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public const string HIT_NORMAL = @"hitnormal";
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public const string HIT_CLAP = @"hitclap";
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/// <summary>
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/// The bank to load the sample from.
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/// </summary>
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public string Bank;
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/// <summary>
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/// The name of the sample to load.
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/// </summary>
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public string Name;
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/// <summary>
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/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
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/// </summary>
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public string Suffix;
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/// <summary>
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/// The sample volume.
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/// </summary>
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public int Volume { get; set; }
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/// <summary>
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/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
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/// </summary>
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public virtual IEnumerable<string> LookupNames
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{
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get
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{
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if (!string.IsNullOrEmpty(Suffix))
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yield return $"{Bank}-{Name}{Suffix}";
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yield return $"{Bank}-{Name}";
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}
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}
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public HitSampleInfo Clone() => (HitSampleInfo)MemberwiseClone();
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}
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}
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