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# Conflicts: # osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs # osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs # osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs # osu.Game/Rulesets/UI/RulesetContainer.cs
115 lines
4.3 KiB
C#
115 lines
4.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
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{
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
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public IEnumerable<BarLine> BarLines;
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protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
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public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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// Generate the bar lines
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double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
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var barLines = new List<BarLine>();
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for (int i = 0; i < timingPoints.Count; i++)
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{
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TimingControlPoint point = timingPoints[i];
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// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
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int index = 0;
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for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
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{
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barLines.Add(new BarLine
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{
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StartTime = t,
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ControlPoint = point,
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BeatIndex = index
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});
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}
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}
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BarLines = barLines;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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BarLines.ForEach(Playfield.Add);
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}
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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if (dependencies.Get<ManiaScrollingInfo>() == null)
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dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
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return dependencies;
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}
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protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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public override int Variant => (int)(Mods.OfType<IPlayfieldTypeMod>().FirstOrDefault()?.PlayfieldType ?? PlayfieldType.Single) + Beatmap.TotalColumns;
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public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
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public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
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{
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switch (h)
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{
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case HoldNote holdNote:
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return new DrawableHoldNote(holdNote);
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case Note note:
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return new DrawableNote(note);
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default:
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return null;
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}
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}
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
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}
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}
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