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30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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internal class DrumRollHitContainer : ScrollingHitObjectContainer
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{
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// TODO: this usage is buggy.
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// Because `LifetimeStart` is set based on scrolling, lifetime is not same as the time when the object is created.
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// If the `Update` override is removed, it breaks in an obscure way.
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protected override bool RemoveRewoundEntry => true;
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protected override void Update()
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{
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base.Update();
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// Remove any auxiliary hit notes that were spawned during a drum roll but subsequently rewound.
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for (int i = AliveInternalChildren.Count - 1; i >= 0; i--)
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{
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var flyingHit = (DrawableFlyingHit)AliveInternalChildren[i];
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if (Time.Current <= flyingHit.HitObject.StartTime)
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Remove(flyingHit);
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}
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}
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}
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}
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