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300 lines
11 KiB
C#
300 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Collections;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Select.Carousel
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{
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public partial class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
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{
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public const float CAROUSEL_BEATMAP_SPACING = 5;
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/// <summary>
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/// The height of a carousel beatmap, including vertical spacing.
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/// </summary>
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public const float HEIGHT = height + CAROUSEL_BEATMAP_SPACING;
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private const float height = MAX_HEIGHT * 0.6f;
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private readonly BeatmapInfo beatmapInfo;
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private Sprite background = null!;
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private MenuItem[]? mainMenuItems;
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private Action<BeatmapInfo>? selectRequested;
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private Action<BeatmapInfo>? hideRequested;
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private Triangles triangles = null!;
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private StarCounter starCounter = null!;
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private DifficultyIcon difficultyIcon = null!;
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private OsuSpriteText keyCountText = null!;
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[Resolved]
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private BeatmapSetOverlay? beatmapOverlay { get; set; }
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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[Resolved]
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private ManageCollectionsDialog? manageCollectionsDialog { get; set; }
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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private IBindable<StarDifficulty?> starDifficultyBindable = null!;
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private CancellationTokenSource? starDifficultyCancellationSource;
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public DrawableCarouselBeatmap(CarouselBeatmap panel)
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{
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beatmapInfo = panel.BeatmapInfo;
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Item = panel;
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapManager? manager, SongSelect? songSelect)
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{
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Header.Height = height;
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if (songSelect != null)
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{
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mainMenuItems = songSelect.CreateForwardNavigationMenuItemsForBeatmap(() => beatmapInfo);
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selectRequested = b => songSelect.FinaliseSelection(b);
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}
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if (manager != null)
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hideRequested = manager.Hide;
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Header.Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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triangles = new Triangles
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{
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TriangleScale = 2,
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RelativeSizeAxes = Axes.Both,
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ColourLight = Color4Extensions.FromHex(@"3a7285"),
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ColourDark = Color4Extensions.FromHex(@"123744")
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},
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new FillFlowContainer
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{
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Padding = new MarginPadding(5),
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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difficultyIcon = new DifficultyIcon(beatmapInfo)
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{
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TooltipType = DifficultyIconTooltipType.None,
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Scale = new Vector2(1.8f),
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},
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new FillFlowContainer
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{
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Padding = new MarginPadding { Left = 5 },
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4, 0),
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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keyCountText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 20),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Alpha = 0,
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},
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new OsuSpriteText
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{
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Text = beatmapInfo.DifficultyName,
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Font = OsuFont.GetFont(size: 20),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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new OsuSpriteText
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{
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Text = BeatmapsetsStrings.ShowDetailsMappedBy(beatmapInfo.Metadata.Author.Username),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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}
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4, 0),
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Scale = new Vector2(0.8f),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new TopLocalRank(beatmapInfo),
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starCounter = new StarCounter()
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}
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}
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ruleset.BindValueChanged(_ => updateKeyCount());
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}
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protected override void Selected()
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{
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base.Selected();
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MovementContainer.MoveToX(-50, 500, Easing.OutExpo);
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background.Colour = ColourInfo.GradientVertical(
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new Color4(20, 43, 51, 255),
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new Color4(40, 86, 102, 255));
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triangles.Colour = Color4.White;
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}
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protected override void Deselected()
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{
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base.Deselected();
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MovementContainer.MoveToX(0, 500, Easing.OutExpo);
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background.Colour = new Color4(20, 43, 51, 255);
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triangles.Colour = OsuColour.Gray(0.5f);
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (Item?.State.Value == CarouselItemState.Selected)
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selectRequested?.Invoke(beatmapInfo);
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return base.OnClick(e);
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}
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protected override void ApplyState()
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{
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if (Item?.State.Value != CarouselItemState.Collapsed && Alpha == 0)
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starCounter.ReplayAnimation();
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starDifficultyCancellationSource?.Cancel();
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// Only compute difficulty when the item is visible.
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if (Item?.State.Value != CarouselItemState.Collapsed)
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{
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// We've potentially cancelled the computation above so a new bindable is required.
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starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmapInfo, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
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starDifficultyBindable.BindValueChanged(d =>
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{
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starCounter.Current = (float)(d.NewValue?.Stars ?? 0);
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if (d.NewValue != null)
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difficultyIcon.Current.Value = d.NewValue.Value;
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}, true);
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updateKeyCount();
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}
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base.ApplyState();
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}
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private void updateKeyCount()
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{
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if (Item?.State.Value == CarouselItemState.Collapsed)
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return;
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if (ruleset.Value.OnlineID == 3)
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{
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// Account for mania differences locally for now.
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// Eventually this should be handled in a more modular way, allowing rulesets to add more information to the panel.
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ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance();
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keyCountText.Alpha = 1;
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keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo)}K]";
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}
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else
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keyCountText.Alpha = 0;
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}
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public MenuItem[] ContextMenuItems
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{
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get
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{
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List<MenuItem> items = new List<MenuItem>();
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if (mainMenuItems != null)
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items.AddRange(mainMenuItems);
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if (beatmapInfo.OnlineID > 0 && beatmapOverlay != null)
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items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmapInfo.OnlineID)));
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var collectionItems = realm.Realm.All<BeatmapCollection>()
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.OrderBy(c => c.Name)
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.AsEnumerable()
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.Select(c => new CollectionToggleMenuItem(c.ToLive(realm), beatmapInfo)).Cast<OsuMenuItem>().ToList();
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if (manageCollectionsDialog != null)
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collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show));
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items.Add(new OsuMenuItem("Collections") { Items = collectionItems });
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if (hideRequested != null)
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items.Add(new OsuMenuItem(CommonStrings.ButtonsHide.ToSentence(), MenuItemType.Destructive, () => hideRequested(beatmapInfo)));
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return items.ToArray();
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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starDifficultyCancellationSource?.Cancel();
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}
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}
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}
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