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89 lines
3.0 KiB
C#
89 lines
3.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Screens.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Users;
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using osu.Game.Database;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseDrawableRoom : TestCase
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{
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public override string Description => @"Select your favourite room";
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DrawableRoom first;
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DrawableRoom second;
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Y,
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Width = 500f,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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first = new DrawableRoom(new Room()),
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second = new DrawableRoom(new Room()),
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}
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});
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first.Room.Name.Value = @"Great Room Right Here";
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first.Room.Host.Value = new User { Username = @"Naeferith", Id = 9492835, Country = new Country { FlagName = @"FR" } };
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first.Room.Status.Value = new RoomStatusOpen();
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first.Room.Beatmap.Value = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Title = @"Seiryu",
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Artist = @"Critical Crystal",
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},
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};
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second.Room.Name.Value = @"Relax It's The Weekend";
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second.Room.Host.Value = new User { Username = @"peppy", Id = 2, Country = new Country { FlagName = @"AU" } };
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second.Room.Status.Value = new RoomStatusPlaying();
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second.Room.Beatmap.Value = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Title = @"Serendipity",
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Artist = @"ZAQ",
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},
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};
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AddStep(@"change state", () =>
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{
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first.Room.Status.Value = new RoomStatusPlaying();
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});
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AddStep(@"change name", () =>
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{
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first.Room.Name.Value = @"I Changed Name";
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});
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AddStep(@"change host", () =>
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{
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first.Room.Host.Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } };
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});
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AddStep(@"change beatmap", () =>
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{
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first.Room.Beatmap.Value = null;
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});
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AddStep(@"change state", () =>
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{
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first.Room.Status.Value = new RoomStatusOpen();
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});
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}
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}
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}
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