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osu-lazer/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs
2018-12-22 14:38:46 +09:00

37 lines
1.0 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Online.Chat;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Screens.Multi.Match.Components
{
public class MatchChatDisplay : StandAloneChatDisplay
{
private readonly Room room;
[Resolved(CanBeNull = true)]
private ChannelManager channelManager { get; set; }
public MatchChatDisplay(Room room)
: base(true)
{
this.room = room;
}
protected override void LoadComplete()
{
base.LoadComplete();
room.RoomID.BindValueChanged(v => updateChannel(), true);
}
private void updateChannel()
{
if (room.RoomID.Value != null)
Channel.Value = channelManager?.JoinChannel(new Channel { Id = room.ChannelId, Type = ChannelType.Multiplayer, Name = $"#mp_{room.RoomID}" });
}
}
}