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osu-lazer/osu.Game/Screens/OnlinePlay/RoomSubScreenComposite.cs

39 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Match;
namespace osu.Game.Screens.OnlinePlay
{
/// <summary>
/// An <see cref="OnlinePlayComposite"/> with additional logic tracking the currently-selected <see cref="PlaylistItem"/> inside a <see cref="RoomSubScreen"/>.
/// </summary>
public class RoomSubScreenComposite : OnlinePlayComposite
{
[Resolved]
private IBindable<PlaylistItem> subScreenSelectedItem { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
subScreenSelectedItem.BindValueChanged(_ => UpdateSelectedItem(), true);
}
protected override void UpdateSelectedItem()
{
if (RoomID.Value == null)
{
// If the room hasn't been created yet, fall-back to the base logic.
base.UpdateSelectedItem();
return;
}
SelectedItem.Value = subScreenSelectedItem.Value;
}
}
}