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47 lines
2.0 KiB
C#
47 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Edit.Blueprints;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Edit
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{
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public partial class TaikoBlueprintContainer : ComposeBlueprintContainer
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{
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public new TaikoHitObjectComposer Composer => (TaikoHitObjectComposer)base.Composer;
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public TaikoBlueprintContainer(TaikoHitObjectComposer composer)
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: base(composer)
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{
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}
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler();
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public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) =>
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new TaikoSelectionBlueprint(hitObject);
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protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
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{
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Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
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// The final movement position, relative to movementBlueprintOriginalPosition.
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Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
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// Retrieve a snapped position.
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var result = Composer.FindSnappedPositionAndTime(movePosition);
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var referenceBlueprint = blueprints.First().blueprint;
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bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
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if (moved)
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ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
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return moved;
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}
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}
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}
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