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32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Mods.Input
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{
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/// <summary>
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/// The style of hotkey handling to use on the mod select screen.
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/// </summary>
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public enum ModSelectHotkeyStyle
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{
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/// <summary>
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/// Each letter row on the keyboard controls one of the three first <see cref="ModColumn"/>s.
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/// Individual letters in a row trigger the mods in a sequential fashion.
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/// Uses <see cref="SequentialModHotkeyHandler"/>.
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/// </summary>
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[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.SequentialHotkeyStyle))]
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Sequential,
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/// <summary>
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/// Matches keybindings from stable 1:1.
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/// One keybinding can toggle between what used to be <see cref="MultiMod"/>s on stable,
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/// and some mods in a column may not have any hotkeys at all.
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/// </summary>
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[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.ClassicHotkeyStyle))]
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Classic
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}
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}
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