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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Taiko.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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[TestFixture]
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public partial class TestSceneInputDrum : TaikoSkinnableTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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var playfield = new TaikoPlayfield();
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var beatmap = CreateWorkingBeatmap(new TaikoRuleset().RulesetInfo).GetPlayableBeatmap(new TaikoRuleset().RulesetInfo);
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foreach (var h in beatmap.HitObjects)
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playfield.Add(h);
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SetContents(_ => new TaikoInputManager(new TaikoRuleset().RulesetInfo)
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{
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RelativeSizeAxes = Axes.Both,
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(180f, 200f),
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Child = new InputDrum
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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});
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}
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}
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}
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