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osu-lazer/osu.Game/Tests/Visual/OsuTestCase.cs

80 lines
2.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
namespace osu.Game.Tests.Visual
{
public abstract class OsuTestCase : TestCase
{
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
protected BindableBeatmap Beatmap => beatmap;
protected DependencyContainer Dependencies { get; private set; }
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
Dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
Dependencies.CacheAs<BindableBeatmap>(beatmap);
Dependencies.CacheAs<IBindableBeatmap>(beatmap);
return Dependencies;
}
[BackgroundDependencyLoader]
private void load(AudioManager audioManager)
{
beatmap.SetAudioManager(audioManager);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.Disabled = true;
beatmap.Value.Track.Stop();
}
}
protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();
public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner
{
private TestCaseTestRunner.TestRunner runner;
protected override void LoadAsyncComplete()
{
// this has to be run here rather than LoadComplete because
// TestCase.cs is checking the IsLoaded state (on another thread) and expects
// the runner to be loaded at that point.
Add(runner = new TestCaseTestRunner.TestRunner());
}
public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test);
}
private class OsuTestBeatmap : BindableBeatmap
{
public OsuTestBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
public void SetAudioManager(AudioManager audioManager) => RegisterAudioManager(audioManager);
public override BindableBeatmap GetBoundCopy()
{
var copy = new OsuTestBeatmap(Default);
copy.BindTo(this);
return copy;
}
}
}
}