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osu-lazer/osu.Game/IPC/ScoreIPCChannel.cs
2018-04-13 18:26:38 +09:00

47 lines
1.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System.Threading.Tasks;
using osu.Framework.Platform;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.IPC
{
public class ScoreIPCChannel : IpcChannel<ScoreImportMessage>
{
private readonly ScoreStore scores;
public ScoreIPCChannel(IIpcHost host, ScoreStore scores = null)
: base(host)
{
this.scores = scores;
MessageReceived += msg =>
{
Debug.Assert(scores != null);
ImportAsync(msg.Path).ContinueWith(t =>
{
if (t.Exception != null) throw t.Exception;
}, TaskContinuationOptions.OnlyOnFaulted);
};
}
public async Task ImportAsync(string path)
{
if (scores == null)
{
//we want to contact a remote osu! to handle the import.
await SendMessageAsync(new ScoreImportMessage { Path = path });
return;
}
scores.ReadReplayFile(path);
}
}
public class ScoreImportMessage
{
public string Path;
}
}