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osu-lazer/osu.Game/Graphics/UserInterface/HoverSounds.cs
2021-06-11 23:49:14 +09:00

44 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Framework.Utils;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Adds hover sounds to a drawable.
/// Does not draw anything.
/// </summary>
public class HoverSounds : HoverSampleDebounceComponent
{
private Sample sampleHover;
protected readonly HoverSampleSet SampleSet;
public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Default)
{
SampleSet = sampleSet;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, SessionStatics statics)
{
sampleHover = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-hover")
?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-hover");
}
public override void PlayHoverSample()
{
sampleHover.Frequency.Value = 0.98 + RNG.NextDouble(0.04);
sampleHover.Play();
}
}
}