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osu-lazer/osu.Game/Online/API/APIRequest.cs
2019-09-25 15:00:08 +09:00

142 lines
4.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.IO.Network;
using osu.Framework.Logging;
namespace osu.Game.Online.API
{
/// <summary>
/// An API request with a well-defined response type.
/// </summary>
/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
public abstract class APIRequest<T> : APIRequest
{
protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
public T Result => ((JsonWebRequest<T>)WebRequest).ResponseObject;
protected APIRequest()
{
base.Success += onSuccess;
}
private void onSuccess() => Success?.Invoke(Result);
/// <summary>
/// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
public new event APISuccessHandler<T> Success;
}
/// <summary>
/// AN API request with no specified response type.
/// </summary>
public abstract class APIRequest
{
protected abstract string Target { get; }
protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri);
protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}";
protected APIAccess API;
protected WebRequest WebRequest;
/// <summary>
/// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
public event APISuccessHandler Success;
/// <summary>
/// Invoked on failure to complete an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
public event APIFailureHandler Failure;
private bool cancelled;
private Action pendingFailure;
public void Perform(IAPIProvider api)
{
if (!(api is APIAccess apiAccess))
{
Fail(new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."));
return;
}
API = apiAccess;
if (checkAndScheduleFailure())
return;
WebRequest = CreateWebRequest();
WebRequest.Failed += Fail;
WebRequest.AllowRetryOnTimeout = false;
WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}");
if (checkAndScheduleFailure())
return;
if (!WebRequest.Aborted) //could have been aborted by a Cancel() call
{
Logger.Log($@"Performing request {this}", LoggingTarget.Network);
WebRequest.Perform();
}
if (checkAndScheduleFailure())
return;
API.Schedule(delegate
{
if (cancelled) return;
Success?.Invoke();
});
}
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
public void Fail(Exception e)
{
if (WebRequest?.Completed == true)
return;
if (cancelled)
return;
cancelled = true;
WebRequest?.Abort();
Logger.Log($@"Failing request {this} ({e})", LoggingTarget.Network);
pendingFailure = () => Failure?.Invoke(e);
checkAndScheduleFailure();
}
/// <summary>
/// Checked for cancellation or error. Also queues up the Failed event if we can.
/// </summary>
/// <returns>Whether we are in a failed or cancelled state.</returns>
private bool checkAndScheduleFailure()
{
if (API == null || pendingFailure == null) return cancelled;
API.Schedule(pendingFailure);
pendingFailure = null;
return true;
}
}
public delegate void APIFailureHandler(Exception e);
public delegate void APISuccessHandler();
public delegate void APIProgressHandler(long current, long total);
public delegate void APISuccessHandler<in T>(T content);
}