mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 01:47:24 +08:00
85 lines
2.6 KiB
C#
85 lines
2.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Graphics.Transforms;
|
|
using OpenTK;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.Backgrounds;
|
|
|
|
namespace osu.Game.Screens.Backgrounds
|
|
{
|
|
public class BackgroundScreenBeatmap : BackgroundScreen
|
|
{
|
|
private Background background;
|
|
|
|
private WorkingBeatmap beatmap;
|
|
private Vector2 blurTarget;
|
|
|
|
public WorkingBeatmap Beatmap
|
|
{
|
|
get { return beatmap; }
|
|
set
|
|
{
|
|
if (beatmap == value && beatmap != null)
|
|
return;
|
|
|
|
beatmap = value;
|
|
|
|
Schedule(() =>
|
|
{
|
|
LoadComponentAsync(new BeatmapBackground(beatmap), b =>
|
|
{
|
|
float newDepth = 0;
|
|
if (background != null)
|
|
{
|
|
newDepth = background.Depth + 1;
|
|
background.FinishTransforms();
|
|
background.FadeOut(250);
|
|
background.Expire();
|
|
}
|
|
|
|
b.Depth = newDepth;
|
|
Add(background = b);
|
|
background.BlurSigma = blurTarget;
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
|
|
{
|
|
Beatmap = beatmap;
|
|
}
|
|
|
|
public TransformSequence<Background> BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
|
|
=> background?.BlurTo(blurTarget = sigma, duration, easing);
|
|
|
|
public override bool Equals(BackgroundScreen other)
|
|
{
|
|
var otherBeatmapBackground = other as BackgroundScreenBeatmap;
|
|
if (otherBeatmapBackground == null) return false;
|
|
|
|
return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
|
|
}
|
|
|
|
private class BeatmapBackground : Background
|
|
{
|
|
private readonly WorkingBeatmap beatmap;
|
|
|
|
public BeatmapBackground(WorkingBeatmap beatmap)
|
|
{
|
|
this.beatmap = beatmap;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(TextureStore textures)
|
|
{
|
|
Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
|
|
}
|
|
}
|
|
}
|
|
}
|