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82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A layer that will show a loading spinner and completely block input to an area.
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/// Also optionally dims target elements.
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/// Useful for disabling all elements in a form and showing we are waiting on a response, for instance.
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/// </summary>
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public class LoadingLayer : LoadingSpinner
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{
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private readonly Drawable dimTarget;
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/// <summary>
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/// Constuct a new loading spinner.
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/// </summary>
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/// <param name="dimTarget">An optional target to dim when displayed.</param>
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/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
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public LoadingLayer(Drawable dimTarget = null, bool withBox = true)
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: base(withBox)
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{
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(1);
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this.dimTarget = dimTarget;
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MainContents.RelativeSizeAxes = Axes.None;
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}
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public override bool HandleNonPositionalInput => false;
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protected override bool Handle(UIEvent e)
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{
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switch (e)
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{
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// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
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case ScrollEvent _:
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return false;
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}
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return true;
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}
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protected override void PopIn()
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{
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dimTarget?.FadeColour(OsuColour.Gray(0.5f), TRANSITION_DURATION, Easing.OutQuint);
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base.PopIn();
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}
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protected override void PopOut()
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{
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dimTarget?.FadeColour(Color4.White, TRANSITION_DURATION, Easing.OutQuint);
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base.PopOut();
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}
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protected override void Update()
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{
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base.Update();
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MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100));
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (State.Value == Visibility.Visible)
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{
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// ensure we don't leave the target in a bad state.
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dimTarget?.FadeColour(Color4.White, TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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}
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}
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